Welcome back to our Metaverse Policy Brief! This brief arrives late due to the busy September swell and a flood of metaverse policy news đ„”.
This edition focuses on news from the EU institutions and sadly skips lots of interesting business items (next time, Siemens and Lufthansa).
đȘđș EU Policy
đą European Commission
Response. The European Commission responded to our joint letter calling for a new strategy on virtual worlds. A Commission spokesperson told Politico that when Commission President von der Leyen publicly asked incoming Tech Commissioner Virkkunen to intensify efforts on the ânext wave of frontier technologiesââa list that boldly includes novelties like the âInternet of Thingsââthis would, though not specified, include virtual worlds. Phew!
Fair play. The long-awaited Digital Fairness Checkâa study to support the upcoming Digital Fairness Act, a review of EU consumer lawâcited virtual worlds as an emerging risk. It states that consumers may be more prone to âundue influenceâ when âimmersed in gameplay or virtual world environments.â
Trust issues. DG COMP, the Commissionâs antitrust department, published a brief on Competition in Generative AI and Virtual Worlds. It cited risks of harmful vertical integration, data sharing, and âlock-in.â
Good luck. Before facing hearings next week, Irelandâs Commissioner-designate Michael McGrath provided written answers to Parliamentâs questions. He teased work on virtual worlds: âI look forward to discussing with you how to ensure that virtual worlds can develop in a way that reflects EU values, principles and fundamental rights.â
Standards practice. The VR/AR Industrial Coalition met again on 27 September, this time to discuss standardisation in virtual worlds.
Elsewhere, the Virtual Dimension Center published the worldâs âlargest, publicly-accessible, and searchable databaseâ for XR standards.
A hard look in the mirror. The AI Officeâyes, that AI Officeâpresented its project on Local Digital Twins. The report from that meeting is here.
Due discourse. The sub-group on Governance of Virtual Worlds, part of the High Level Group on Internet Governance, met to discuss the executiveâs upcoming programme and to hear from ecosystem players. Attendees and minutes from that meeting are here.
The Web 4 Hub supports the Commissionâs preparations and held governance and technical workshops last month.
Yes more games. The EU opened a âŹ7 million funding call âto increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences.â
Good thinking. The European Unionâs Intellectual Property Office (EUIPO) published a deep dive into the impact of the metaverse on IP infringement. It laid out several issues and scenarios.
đłïž European Parliament
In motion. Parliamentâs digital titan MEP Axel Voss quietly announced on LinkedIn âMY GOALS AND TEAM FOR THE NEW MANDATEâ. He noted his officeâs work on virtual worldsââa topic which we will continue to push also in the next years.â
đïž Member States
Sandboxes. The Members States expert group on virtual worlds met for the 3rd time on 22nd October to discuss political considerations, problematic aspects, and next steps for regulatory sandboxes. Watch this space.
The M word is back. The Working Party on Telecommunications and Information Society met on 16 October to discuss âMetaverse, Virtual Worlds, and Web 4.0 Initiativesâ with the Commission.
Bloc party. The first digital event of the Polish Presidency to the EU, starting Jan 2025, will be a High Level Conference on Governance for Web 4.0 and Virtual Worlds.